PORTFOLIO: UI/DEV
UI/DEV | December 10, 2021
Conceptualized, designed, developed, and launched a time-based event engine asset for Unity game developers.
UI/DEV | September 13, 2020
Designed, developed, and produced a free-to-play, arcade-like, defense wave shooter game in Unity.
UI/DEV | November 05, 2019
Conceptualized, designed, developed, and launched a navigation product for Unity game developers.
UI/DEV | October 31, 2019
I designed, developed, and produced a free-to-play, first person perspective story game in Unity.
UI/DEV | June 03, 2016
Designed interface for conference room displays for SGN offices.
UI/DEV | October 16, 2015
Responsible for desktop and mobile site design for SUP Magazine's Pacific Paddle Games presented by Salt Life. Held at Doheny State Beach in Dana Point, California, on October 10th and 11th, 2015, will feature pro, open, and distance races, board demos, junior competitions and much more!
UI/DEV | December 30, 2014
Responsible for designing GoPro's 2014 winter contest website.
UI/DEV | April 03, 2013
I was responsible for creative direction, designing visual concept and overall look and feel for Oakley's tenth incarnation of the team based competitive surfing website. More Info
UI/DEV | October 11, 2012
I was responsible for creative direction, designing visual concept and overall look and feel for the 2012 Oakley World Pro Junior website which provides talented young surfers an opportunity compete around the world.
UI/DEV | May 01, 2012
I was responsible for creative direction, designing visual concept and overall look and feel for the Nike Lowers Pro Surf Contest website of 2012.
UI/DEV | April 09, 2012
I was responsible for creative direction, designing visual concept and overall look and feel for Oakley's tenth incarnation of the team based competitive surfing website. More Info
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