Created and developed a royalty-free, time-based event engine sold in the Unity marketplace that helps game creators boost productivity. Ultimate Timer is highly customizable and is used for controlling a multitude of game object components and their properties over time. These properties include movement, rotation, scaling, fading, textures, fills, event calls and more.
My Role: All aspects of building and publishing the asset including:
The Unity Asset Store is a marketplace where creators can buy and sell assets to improve their projects, games, or applications.
A Unity asset is any item that can be used in a Unity game or project. Assets help to improve projects, games or applications and reduce the workload needed to create tools or models from scratch.