Developer Tool: Ultimate Timer

UI/DEV | December 10, 2021

Conceptualized, designed, developed, and launched a time-based event engine asset for Unity game developers. Currently being sold on the Unity Asset Store, the tool is highly customizable and is used for controlling a multitude of game object components and their properties over time. These properties include movement, rotation, scaling, fading, textures, fills, event calls and more.

I was responsible for all aspects of creating the tool including:
  • Product Spec
  • Product Development
  • User Documentation
  • Logo Design
  • Marketing Materials
  • Sales and Advertising Art
  • Launching and Distribution
  • Quality Assurance
  • Customer Service

View Asset | Interactive Demo | User Guide
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