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Developer Tool: Ultimate Timer
UI/DEV | December 10, 2021
Conceptualized, designed, developed, and launched a time-based event engine asset for Unity game developers. Currently being sold on the Unity Asset Store, the tool is highly customizable and is used for controlling a multitude of game object components and their properties over time. These properties include movement, rotation, scaling, fading, textures, fills, event calls and more.
I was responsible for all aspects of creating the tool including:
View Asset | Interactive Demo | User Guide
I was responsible for all aspects of creating the tool including:
- Product Spec
- Product Development
- User Documentation
- Logo Design
- Marketing Materials
- Sales and Advertising Art
- Launching and Distribution
- Quality Assurance
- Customer Service
View Asset | Interactive Demo | User Guide
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